20XX.v1.04.PATCH.PS4-CUSA11120 TiTLE.........: 20XX TiTLE iD......: CUSA-11120 CONTENT iD....: EP0257-CUSA11120_00-20XX000000000000 SOURCE........: PSN VERSiON.......: v1.04 Patch REGiON........: EUR MiN FW........: v5.00 LANGUAGES.....: English, Chinese (Simplified), French (France), German, Italian, Japanese, Korean, Russian, Spanish SiZE..........: 478 MB (502,136,832 bytes) MD5...........: 10B5EAA3B56944D17A4BF796BD31F833 SUPPLiER......: Fugazi GENRE.........: Action, Arcade, Platformer, Shooter PSN URL.......: https://tinyurl.com/cs7nf87a RELEASE REQUiRED: 20XX.PS4-CUSA11120 20XX is a roguelike action platformer that you can play with a friend. Jump and shoot your way through ever-changing levels, collect awesome new powers, and battle mighty bosses in the name of saving the human race maybe! 20XX features full co-op. Play with a friend on the couch or over the internet! Features: - Crisp, precise controls - do exactly what you want your character to! - Over 100 mighty powerups to collect! - Tons of different play modes and optional difficulty modifiers! - Seeded Daily and Weekly Challenges! - All gameplay features available in both single player and co-op! (online or local) - Random levels: each time you play 20XX, the stages you play through will be brand new! - Permanent death: each 20XX playthrough is a self-contained life! Death sends you back to HQ, where you can buy powerful upgrades for future runs. (There's also a Reverent Mode where you get three lives to make it through the game instead of one.) *** Patch v1.04 *** - Hawk and Draco now have Revenant models of their characters. - When Nina hits a Boss with 2-3 shots in a row, the attacks after the first now do more damage (1.0x/0.75x/0.75x, up from 1.0x/0.5x/0.5x). This means that a base 3-hit combo from Nina now deals 10+7.5+7.5 = 25, up from 10+5+5 = 20. (This may be 0.1x too far. We'll see!) This change also applies to Draco's projectile combos. - Nina's (and Draco's projectile) shot-refresh timer (the time after which a shot no longer counts as "on screen" for "can I shoot again?" checks upped to 0.75s (from 0.5s). - World Slug removed. The world now moves at an appropriate pace. - Added Auto-charge in Advanced Options. We know this one's contentious, but we've (finally) decided to add it - folks who play the game a lot report hand pain as a limiting factor in their time spent playing 20XX. - Death Lotus will now ping his next emerge location a bit in advance. - In Endless play, 20XX will now forget what items it's generated every ten levels as long as the endgame gauntlet hasn't begun. This means Once Per Run items will spawn again - repeated pickups won't do anything. - Rebeginners past the third available unit will no longer display or factor into the Repro chain. - Plasma Blender's combo damage scaling reduced by 50%. (Previous base damage was 10-17.5 at max size - new damage is 10-13.75.) Overall, this is about a 20% maximum damage nerf without Dracopent's Claw, and a 30% damage nerf with Dracopent's Claw. - Increased charged Rapture's speed by 50%. It also now counts as a wall for enemy projectile purposes - it'll block any shots a wall would normally stop. - Scatterblast now fires 2 additional projectiles when charged. - Draco now charges Quint Laser in 1 second per stage. (Down from 2) - Fixed what I'm hoping is the primary cause of co-op play Endless run crashes. - Implemented a potential fix for the "vaulting" issue some players have noticed. - Fixed an issue that could cause enemies to rarely appear out of nowhere (they were being reset to their spawn points at really inopportune times). This usually happened with Agnisort Bzzombs (bees), but was possible elsewhere. This may also take out the rare "invisible enemy" bug where you collide with an enemy hitbox that you can't see or shoot. - Fixed an issue where black-square Prototypes could appear late in Endless runs. - Fixed an issue where Save & Quit resulted in catastrophic Nut Loss. - Fixed an issue where Intensifier wasn't boosting Vika's charged shot. - Fixed Murderdrone doing 8 damage (should be 10). - Entropy Lock no longer shows up in Boss Rush. - Fixed an issue where the Get Equipped & Provoke trophies would fail to trigger for the client in online co-op. - Fixed an issue where Meganut could be taken into Challenges (if it spawned in HQ as a next-run item). - If the game window loses focus while it's unable to pause (say, because you're looking at a boss intro), it'll pause as soon as it can (instead of not pausing). - Fixed Draco's Rapture & Gemini weapons (bubble, bow) not respecting shot limits. *** Patch v1.03 *** - Added Draco, 20XX's fourth full character! Draco is designed to push 20XX's Weapons to the limit. Instead of equipping one Weapon and eight Powers, Draco can equip *eight* Weapons, and only one Power. Draco has six unique Weapons that only he can use. He begins with two of them - the mighty Unstoppable Force, and the stunning Volt Edge. The other four are found in Primary Weapon chests. Additionally, Draco is occasionally offered a new Weapon after slaying a boss (in lieu of that Boss's Power). Instead of holding the button to charge like 20XX's other Contractors, Draco automatically stores charges at all times, and uses them by holding UP (or the new remappable Dracocharge button, R2) when attacking. Each of Draco's unique Weapons has a special Charged effect - discover them all! - Stick-look enabled! When playing, the right stick can now be used to pan the camera in any direction, up to a distance of about half a screen. The camera will naturally gravitate back toward its normal resting point if you move away from your pan direction. (For example, if you pan to the right, the camera will re-center itself as you move left.) Pressing in the right stick re-centers the camera. This feature is disabled in enclosed spaces (shops, boss rooms/hallways) where it's not super useful anyway. - Hawk changes! Hawk now has four Power Slots. Hawk's Siphon attacks that kill an enemy are now guaranteed to restore at least 1 NRG. World Igniter NRG cost reduced by 20%. Seeking Striker damage increased by 25%. - Added in-game control remapping! - Fixed an issue causing Frostor's Shield Zones to occasionally fail to display properly. - Advanced Options is here! You can now customize a whole bunch of graphics options you never knew you wanted. - 10 New Augs! Including one Prototype, one stackable, and eight once-per-run Augs. - Dashbolt's effect and the effect of Oxjack's Helm have been switched. Oxjack's Helm now fires a bolt upon dashing, and has had its damage increased (to 15 base, from 10). Dashbolt now increases dash speed and shortens dash duration, resulting in the same dash distance, completed in less time. - Removed Reflex Rapidifier. - Improved Character Select pod visuals. *** Patch v1.02 *** - Fixed the "Get Equipped" achievement not properly triggering. *** Patch v1.01 *** - Corrected voice recognition title name. 0x46 0x6f 0x72 0x20 0x74 0x68 0x65 0x20 0x65 0x6e 0x64 0x20 0x64 0x72 0x61 0x77 0x73 0x20 0x6e 0x65 0x61 0x72 0x2e