20XX.v1.04.PATCH.PS4-CUSA11120

TiTLE.........:  20XX
TiTLE iD......:  CUSA-11120
CONTENT iD....:  EP0257-CUSA11120_00-20XX000000000000
SOURCE........:  PSN
VERSiON.......:  v1.04 Patch
REGiON........:  EUR
MiN FW........:  v5.00
LANGUAGES.....:  English, Chinese (Simplified), French (France), German,
Italian, Japanese, Korean, Russian, Spanish
SiZE..........:  478 MB (502,136,832 bytes)
MD5...........:  10B5EAA3B56944D17A4BF796BD31F833
SUPPLiER......:  Fugazi
GENRE.........:  Action, Arcade, Platformer, Shooter
PSN URL.......:  https://tinyurl.com/cs7nf87a

RELEASE REQUiRED: 20XX.PS4-CUSA11120

20XX is a roguelike action platformer that you can play with a
friend. Jump and shoot your way through ever-changing levels, collect
awesome new powers, and battle mighty bosses in the name of saving the
human race maybe!

20XX features full co-op. Play with a friend on the couch or over the
internet!

Features:
- Crisp, precise controls - do exactly what you want your character to!
- Over 100 mighty powerups to collect!
- Tons of different play modes and optional difficulty modifiers!
- Seeded Daily and Weekly Challenges!
- All gameplay features available in both single player and co-op!
(online or local)
- Random levels: each time you play 20XX, the stages you play through will
be brand new!
- Permanent death: each 20XX playthrough is a self-contained life! Death sends
you back to HQ, where you can buy powerful upgrades for future runs. (There's
also a Reverent Mode where you get three lives to make it through the game
instead of one.)

*** Patch v1.04 ***

- Hawk and Draco now have Revenant models of their characters.
- When Nina hits a Boss with 2-3 shots in a row, the attacks after the
first now do more damage (1.0x/0.75x/0.75x, up from 1.0x/0.5x/0.5x).
This means that a base 3-hit combo from Nina now deals 10+7.5+7.5 = 25,
up from 10+5+5 = 20. (This may be 0.1x too far. We'll see!) This change
also applies to Draco's projectile combos.
- Nina's (and Draco's projectile) shot-refresh timer (the time after
which a shot no longer counts as "on screen" for "can I shoot again?"
checks upped to 0.75s (from 0.5s).
- World Slug removed. The world now moves at an appropriate pace.
- Added Auto-charge in Advanced Options. We know this one's contentious,
but we've (finally) decided to add it - folks who play the game a lot
report hand pain as a limiting factor in their time spent playing 20XX.
- Death Lotus will now ping his next emerge location a bit in advance.
- In Endless play, 20XX will now forget what items it's generated every
ten levels as long as the endgame gauntlet hasn't begun. This means
Once Per Run items will spawn again - repeated pickups won't do anything.
- Rebeginners past the third available unit will no longer display or
factor into the Repro chain.
- Plasma Blender's combo damage scaling reduced by 50%. (Previous base
damage was 10-17.5 at max size - new damage is 10-13.75.) Overall,
this is about a 20% maximum damage nerf without Dracopent's Claw, and
a 30% damage nerf with Dracopent's Claw.
- Increased charged Rapture's speed by 50%. It also now counts as a wall
for enemy projectile purposes - it'll block any shots a wall would
normally stop.
- Scatterblast now fires 2 additional projectiles when charged.
- Draco now charges Quint Laser in 1 second per stage. (Down from 2)
- Fixed what I'm hoping is the primary cause of co-op play Endless run
crashes.
- Implemented a potential fix for the "vaulting" issue some players have
noticed.
- Fixed an issue that could cause enemies to rarely appear out of nowhere
(they were being reset to their spawn points at really inopportune times).
This usually happened with Agnisort Bzzombs (bees), but was possible
elsewhere. This may also take out the rare "invisible enemy" bug where
you collide with an enemy hitbox that you can't see or shoot.
- Fixed an issue where black-square Prototypes could appear late in
Endless runs.
- Fixed an issue where Save & Quit resulted in catastrophic Nut Loss.
- Fixed an issue where Intensifier wasn't boosting Vika's charged shot.
- Fixed Murderdrone doing 8 damage (should be 10).
- Entropy Lock no longer shows up in Boss Rush.
- Fixed an issue where the Get Equipped & Provoke trophies would fail to
trigger for the client in online co-op.
- Fixed an issue where Meganut could be taken into Challenges (if it
spawned in HQ as a next-run item).
- If the game window loses focus while it's unable to pause (say, because
you're looking at a boss intro), it'll pause as soon as it can (instead
of not pausing).
- Fixed Draco's Rapture & Gemini weapons (bubble, bow) not respecting
shot limits.

*** Patch v1.03 ***

- Added Draco, 20XX's fourth full character! Draco is designed to push
20XX's Weapons to the limit. Instead of equipping one Weapon and
eight Powers, Draco can equip *eight* Weapons, and only one Power.
Draco has six unique Weapons that only he can use. He begins with two of
them - the mighty Unstoppable Force, and the stunning Volt Edge. The other
four are found in Primary Weapon chests. Additionally, Draco is occasionally
offered a new Weapon after slaying a boss (in lieu of that Boss's Power).
Instead of holding the button to charge like 20XX's other Contractors, Draco
automatically stores charges at all times, and uses them by holding UP
(or the new remappable Dracocharge button, R2) when attacking. Each of
Draco's unique Weapons has a special Charged effect - discover them all!
- Stick-look enabled! When playing, the right stick can now be used to pan the
camera in any direction, up to a distance of about half a screen. The
camera will naturally gravitate back toward its normal resting point if
you move away from your pan direction. (For example, if you pan to the right,
the camera will re-center itself as you move left.) Pressing in the right
stick re-centers the camera. This feature is disabled in enclosed spaces
(shops, boss rooms/hallways) where it's not super useful anyway.
- Hawk changes! Hawk now has four Power Slots. Hawk's Siphon attacks that
kill an enemy are now guaranteed to restore at least 1 NRG. World Igniter
NRG cost reduced by 20%. Seeking Striker damage increased by 25%.
- Added in-game control remapping!
- Fixed an issue causing Frostor's Shield Zones to occasionally fail to
display properly.
- Advanced Options is here! You can now customize a whole bunch of graphics
options you never knew you wanted.
- 10 New Augs! Including one Prototype, one stackable, and eight
once-per-run Augs.
- Dashbolt's effect and the effect of Oxjack's Helm have been switched.
Oxjack's Helm now fires a bolt upon dashing, and has had its damage
increased (to 15 base, from 10). Dashbolt now increases dash speed and
shortens dash duration, resulting in the same dash distance, completed
in less time.
- Removed Reflex Rapidifier.
- Improved Character Select pod visuals.

*** Patch v1.02 ***

- Fixed the "Get Equipped" achievement not properly triggering.

*** Patch v1.01 ***

- Corrected voice recognition title name.

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